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Ecommerce

Movement-first commerce: shopping by activity, not SKU

E-commerce

Most stores are organised the way the warehouse is. Organising around what people actually do changes how they browse, compare and choose.

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Designing for the thumb: mobile navigation that holds up

UX

Most phone use is one-handed. Navigation that respects the reach of a thumb feels effortless; navigation that ignores it feels like work.

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Choosing a typeface for an editorial brand

Typography

A typeface sets the tone before a single word is read. Here is how I narrow the choice for brands that want to feel considered rather than loud.

A brand is a set of decisions, not a logo

Branding

The logo is the most visible part of a brand and the least important. What people remember is how every touchpoint behaves.

Whitespace is not empty

Design

Space is the cheapest material a designer has and the one clients most often ask to fill. Used well, it does more work than any graphic.

Motion with a reason: transitions that explain

Motion

Good interface motion is not decoration. It shows where something came from, where it went, and what changed.

When 3D earns its place on a product page

3D

Interactive 3D can show what photos cannot. It can also add weight, delay and distraction. The test is whether it answers a real question.

Product listing pages: filters people actually use

UX

A listing page with forty filters looks thorough and helps nobody. The useful ones are fewer, specific to the category, and visible when they matter.

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