Product design
From a problem worth solving to a product people use: research, structure, prototypes and the details, designed alongside the people who build it.
Product design, not just screens#
Screens are the visible part. Product design starts earlier, with the questions that decide whether the screens matter at all: who has this problem, how they solve it today, what would make them switch, and what the smallest useful version looks like.
I work as a design partner to founders and product teams, shaping what gets built as much as how it looks. That means sitting in on planning, challenging scope when it grows, and keeping the product simple enough to ship.
When to bring in a product designer#
- You have an idea and need to turn it into something you can test with users or show investors
- You have a first version and usage is lower than you expected
- Your product has grown feature by feature and new users are getting lost
- You are adding a major new capability and want it to feel like part of the product, not a bolt-on
The earlier I am involved, the more I can save you. A week of research and prototyping before development costs a fraction of building the wrong thing.
Research that changes decisions#
Research here is practical, not academic. A handful of interviews, a look at how competitors and substitutes handle the same job, and your own data if you have it. The aim is a short list of insights the whole team agrees on and can act on, written in plain language.
The best research outcome is a decision you would not have made otherwise.
From there, we define the problem, the people it is for and the measures that will tell us whether the product works.
Prototypes over presentations#
Ideas are tested as prototypes, not debated as slides. Early prototypes are rough and quick, built to answer one question each. Later prototypes are detailed enough to feel real, so feedback from users and stakeholders is about the product rather than the drawing.
When the direction is clear, the work moves to the same standard as my UI / UX projects: every screen, every state and a design system your developers can rely on.
What you get#
- 01
Research summary
Interviews, competitor review and data, distilled into insights the team can act on.
- 02
Product definition
The problem, the audience, the scope of the first release and how success is measured.
- 03
Journey maps and flows
How people move through the product, including the moments before and after they use it.
- 04
Prototypes
From quick sketches to realistic clickable prototypes, each built to answer a specific question.
- 05
Final interface
Production-ready screens for every platform in scope, with all states designed.
- 06
Design system
Reusable components and guidelines so the product stays consistent as it grows.
- 07
Roadmap input
Recommendations for what to build next, based on what research and testing showed.
How we work#
Product work is iterative, so the timeline flexes with what we learn. A first release usually takes six to twelve weeks of design, often overlapping with development.
Understand
Weeks 1–2Stakeholder workshop, user interviews, competitor review and a look at any existing data. We agree on the problem and the people we are solving it for.
Define
Week 2Insights become a product definition: the core jobs, the scope of the first release and the measures of success.
Explore
Weeks 3–4Several directions are sketched and prototyped quickly. The strongest are tested with users and the team chooses one with evidence.
Design
Weeks 4–8The chosen direction is designed in full, flow by flow, with developers reviewing as we go so nothing is a surprise at build time.
Ship and learn
OngoingI support the build, review what gets implemented and help read the first weeks of real usage to plan the next release.
Questions#
What is the difference between product design and UI / UX design?
UI / UX design focuses on the flows and interface of a defined product. Product design goes further back: it includes research, deciding what to build and what to leave out, and shaping the product strategy with you before the interface work begins.
Can you work with my existing product team?
Yes. I often join existing teams as the design lead for a project, working in your tools and rituals: planning, stand-ups and reviews. I can also help you set up a design practice if you are hiring your first designer.
I only have an idea. Is it too early?
No, it is the best time. A short discovery and prototyping phase can tell you whether the idea holds up before you spend on development, and gives you something concrete to show co-founders or investors.
How much does product design cost?
Every project is priced on its scope after a short call. You get a fixed quote and a written plan before any work starts, so there are no hourly surprises. Smaller pieces of work, like an audit or a single flow, start from a few days.
Do you sign NDAs?
Yes. I am happy to sign your NDA before we discuss details, and I never show client work publicly without permission.
Do you work with clients outside Kerala?
I am based in Thiruvananthapuram, Kerala, and work with teams across India and abroad. Most work happens remotely over shared Figma files and short calls; for teams in Kerala I am happy to meet in person for workshops and research.
Building something new?
Tell me about the problem you are solving and where you are with it. I reply within two working days.
Other services
- UI / UX designFlows, interfaces and design systems for web and mobile, tested with real people and handed over ready to build.Learn more
- CROConversion rate optimisation for ecommerce and lead-generation sites: audits, research, redesigns and A/B tests.Learn more
- AI generationAI image and video generation for brands: campaign visuals, product imagery and motion, art-directed and retouched to fit the brand.Learn more
- Brand & editorial directionBrand identity, verbal identity and art direction for brands that want to look and sound considered everywhere they appear.Learn more